📊 Magical Princess Attributes & Stats Guide
Core stats · 16 sub-stats · Rank system · EX Skills · Alignment · Reputation
The attribute system sits at the core of Magical Princess. Every course you take, every dungeon you explore, every event you participate in — all of it feeds into four core stats that determine which of the 50+ endings Alice can reach. Understanding not just the core stats but the 16 sub-stats beneath them is what separates good players from great ones.
This guide covers the complete Magical Princess stat system: all four core attributes and their sub-stats, the Rank progression from F to S, EX Skills that unlock at Rank A, the Alignment (Good/Evil) system, Reputation mechanics, and how stats interact with combat, festivals, and ending requirements.
🔢 The Four Core Attributes
Stamina
Academy: Gladius
Governs Alice's physical prowess and combat ability. High Stamina unlocks warrior, knight, and hero career endings. It also directly boosts HP and physical attack power in dungeon exploration.
⚙️ Sub-Stats
Increases physical attack damage
Increases physical defense
Increases action speed in battle
Speeds up skill cooldown recovery
🏆 Ending Paths
Intelligence
Academy: Machia
Governs Alice's magical ability and academic achievement. High Intelligence is required for archmage, scholar, and religious career endings. Magic and Piety sub-stats are especially important for tournament victories.
⚙️ Sub-Stats
Boosts dark magic power and offensive spell damage
Boosts light magic and healing spell effectiveness
Improves magic resistance
Reduces spell casting time and cooldown
🏆 Ending Paths
Charm
Academy: Nobilis
Governs Alice's social skills, appearance, and etiquette. High Charm is needed for princess, idol, and fashion designer endings. The Beauty sub-stat buffs male companions in battle, while Social buffs female companions.
⚙️ Sub-Stats
Buffs male companion combat power
Buffs female companion combat power
Strongly affects Bread Festival (November) results
Strongly affects Bread Festival and moral alignment
🏆 Ending Paths
Sensibility
Academy: Flexible
Governs Alice's artistic talent, creativity, and luck. Sensibility raises your chance to land critical hits via the Imagination sub-stat and increases the likelihood of pre-emptive attacks via Creativity.
⚙️ Sub-Stats
Increases luck, hit rate, and dodge chance
Increases pre-emptive attack (first strike) chance
Strongly affects Bread Festival (Art Contest) results
Strongly affects Bread Festival (Art Contest) results
🏆 Ending Paths
🏅 Stat Rank System (F → S)
Each of the four core stats has a Rank from F (beginner) to S (legendary). Rank is determined by your current stat value. Reaching Rank A (3,000 points) unlocks a unique EX Skill for that stat — these skills are among the most powerful in the game.
| Rank | Stat Range | Notes |
|---|---|---|
| F | 0–299 | — |
| E | 300–599 | — |
| D | 600–999 | — |
| C | 1000–1999 | — |
| B | 2000–2999 | — |
| A | 3000–4999 | ⭐ Unlocks EX Skill |
| S | 5000+ | — |
⭐ Combat Instinct
Increases pre-emptive strike chance by 30% in dungeon combat. Pairs perfectly with Creativity sub-stat for guaranteed first-hit scenarios.
Requires: STA ≥ 3,000⭐ Arcane Mastery
Reduces all spell casting time by 25% and adds a passive 10% chance to cast spells twice in one action. Game-changing for Archmage builds.
Requires: INT ≥ 3,000⭐ Genius Gift Giver
All gift-giving actions grant +1 additional Affinity point. When combined with frequent gifting, this massively accelerates companion bonding timelines.
Requires: CHA ≥ 3,000⭐ Hyperactive
Raises Alice's maximum daily Energy to 16 (from the standard 10, or 12 with Energetic skill). The single most powerful EX Skill in the game — unlocks a dramatically different daily schedule.
Requires: SEN ≥ 3,000⚖️ Secondary Stats & Systems
Reputation (Renown)
Accumulated through positive public actions, winning tournaments, and completing quests. Most career endings have a minimum Renown requirement. Defending the city during Crimson Moon events boosts Renown significantly.
Alignment (Good/Evil)
Ranges from -100 (Pure Evil) to +100 (Pure Good). Committing crimes, gambling, and stealing lower it; church visits, helping others, and moral choices raise it. This value gates many endings.
Faith
Raised by praying at the Church. Required for Clergy ending (500+). High Faith also affects Piety combat sub-stat.
Morality
Distinct from Alignment. At Morality ≤ 30%, Alice enters a dark state and cannot use Talk to Daughter or Family Trip. Restore it by visiting the Church.
HP / MP
HP derived from Stamina/Vigor; MP derived from Intelligence. Both can be expanded by equipment and skills.
⚖️ Alignment (Good/Evil) System Explained
Alignment is one of the most misunderstood mechanics in Magical Princess. It is not just a moral indicator — it is a hard gate for many endings. Getting your Alignment wrong by even a few points can lock you out of your target ending on the final day. Here is everything you need to know:
| Alignment Range | Classification | Endings Gated Here |
|---|---|---|
| +60 to +100 | Pure Good / Holy | Brave Hero, Clergy, Queen's Knight |
| +30 to +59 | Good | Archmage, General, Hero, Sage |
| -29 to +29 | Neutral | Scholar, Fashion Designer, Legendary Teacher, Idol |
| -30 to -44 | Neutral Evil | Dark Knight, Mafia Boss |
| -45 to -59 | Evil | Evil Cultist, Thief, Gambler |
| -60 to -100 | Pure Evil | Darkest underworld routes |
✅ Raises Alignment (Good)
- • Praying at the Church
- • Helping townspeople (quest events)
- • Participating in Crimson Moon city defense
- • High Virtue sub-stat (CHA tree)
- • Choosing moral dialogue options
❌ Lowers Alignment (Evil)
- • Night Jobs (moderate decrease)
- • Street Fighting (large decrease)
- • Theft during Crimson Moon night
- • Gambling (small decrease)
- • Choosing selfish/deceptive dialogue
🎯 Stat Building Strategy by Route
⚔️ Stamina Route (Hero/General/Knight)
Enroll in Gladius Academy. Take Combat Training and Swordsmanship courses exclusively. Run dungeons 3x/month with Shail (once Close Friends) for his physical attack buff. Prioritize Strength and Vigor sub-stats for combat power and survivability. Target: STA 3000+ by end of Year 2.
🔮 Intelligence Route (Archmage/Sage/Scholar)
Enroll in Machia Academy. Alternate between Magic (offensive) and Piety (healing) sub-stat courses based on your tournament strategy — Magic for tournament offense, Piety for dungeon sustainability. Use Overachiever skill to maximize monthly courses. Target: INT 3000+ by Year 2, 5000 for Archmage by Year 3.
✨ Charm Route (Princess/Idol/Designer)
Enroll in Nobilis Academy. Take Etiquette and Dance courses for Manners/Virtue sub-stats (critical for Bread Festival Dance competition). Buy clothing items consistently. Raise Beauty sub-stat for male companion buffs. Princess ending requires NG+2 — plan your first run as a Charm test run.
🎨 Sensibility Route (Teacher/Painter/Gambler)
Sensibility is the most flexible route — compatible with any academy. Prioritize Music and Art sub-stats for Bread Festival Art Contest wins. The Hyperactive EX Skill (SEN Rank A) is worth pursuing on any build just for the Energy bonus. Stack Imagination for better Luck in the Academy Festival betting games.
🔗 Related Guides
❓ Stats FAQ
❓ What are the four main stats in Magical Princess? ▾
The four core stats are Stamina (physical combat), Intelligence (magic and academics), Charm (social skills and appearance), and Sensibility (artistic talent and luck). Each stat has four sub-stats and reaching Rank A (3000+) in any core stat unlocks a special EX Skill.
❓ Which academy should I choose? ▾
Choose based on your target ending: Gladius Academy for combat/Stamina routes (Hero, General, Knight), Machia Academy for magic/Intelligence routes (Archmage, Sage, Scholar), and Nobilis Academy for social/Charm routes (Princess, Idol, Fashion Designer). You can switch academies mid-game using a Fake Student ID purchased with Eastern Shekels.
❓ How do I manage Stress? ▾
Talk to Alice monthly using the 'Talk to Daughter' option (free, no Energy cost). Use Family Trips for large stress reductions. Avoid stacking too many Instruct commands in a single day. If Stress exceeds 50%, Alice's maximum daily Energy is halved, which slows your run a lot. If Morality drops below 30%, Talk to Daughter becomes unavailable — visit the Church to restore Morality.